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C00002 00002 Compiled by Raphael Finkel with assistance from the SAIL
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Compiled by Raphael Finkel with assistance from the SAIL
community.
AOS (aus (East coast) ay-ahs (West coast)) Based on a PDP-10
increment instruction. v. To increase the amount of something:
"Aos the campfire". usage: considered silly.
BAGBITER 1. n. Equipment or program that fails, usually
intermittently. 2. adj. BAGBITING: failing hardware or software.
"This bagbiting system won't let me get out of spacewar." usage:
verges on obscenity. Synonyms: loser, losing, cretinous,
bletcherous.
BLETCH from German "brechen", to vomit. (?) 1. interj. Term of
disgust. 2. adj. BLETCHEROUS: disgusting in design or function.
"This keyboard is bletcherous!". usage: slightly comic.
BLT (blit, very rarely belt) Based on the PDP-10 block transfer
instruction. Confusing to users of the PDP-11. 1. v. To transfer
a large contiguous package of information from one place to
another. 2. THE BIG BLT, n. Shuffling operation on the PDP-10
under some operating systems that consumes significant computer
time.
BUG Comes from telephone terminology: "bugs in a telephone cable",
blamed for noisy lines. n. An unwanted and unintended property
of a program. See "feature."
BUM 1. v. To make highly efficient, either in time or space, often
at the expense of clarity. "I managed to bum three more
instructions." 2. n. A small change to an algorithm to make it
more efficient. usage: somewhat rare.
CDR (ku'der) From LISP. 1. v. with "down": to trace down a list of
elements. "Shall we cdr down the agenda?". usage: silly.
CONS From LISP. 1. v. To add a new element to a list. 2. v. CONS UP:
To synthesize from smaller pieces: "to cons up an example".
CRETIN 1. n. Congenital loser, q. v. 2. CRETINOUS adj. See
"bletcherous" and "bagbiting". usage: somewhat ad hominem.
CROCK n. An awkward feature or programming technique that ought to
be made cleaner. example: To use small integers to represent
error codes without the program interpreting them to the user is a
crock.
CRUFTY From "cruddy" adj. 1. Poorly built, possibly overly complex.
"This is standard old crufty DEC software". Hence CRUFT, n.
shoddy construction. 2. Unpleasant, especially to the touch,
often with encrusted junk. Like spilled coffee smeared with peanut
butter and ketchup. Hence CRUFT, disgusting mess. 3. Generally
unpleasant.
DIKE From "diagonal cutters". v. To remove a module or disable it.
"When in doubt, dike it out."
DOWN 1. adj. Not working, as "The up escalator is down". 2. TAKE
DOWN v. To deactivate, usually for repair work.
FAULTY 1. n. Same denotation as "bagbiting", "bletcherous",
"losing", q. v., but the connotation is much milder.
FEATURE 1. n. A surprising property of a program. Occasionally
documented. To call a property a feature sometimes means that the
author of the program did not consider the particular case, and
the program makes an unexpected, although not strictly speaking an
incorrect response. See "bug". "That's not a bug, that's a
feature!" A bug can be changed to a feature by documenting it. 2.
A well-known and beloved property, a facility.
FLAKEY 1. adj. Subject to frequent lossages. See "lossage".
FLAVOR n. Variety, type, kind.
FLUSH v. To delete something, usually superfluous. "All that
nonsense has been flushed".
FOO 1. from Yiddish "feh" or the Anglo-Saxon "fooey!" interj. Term
of disgust. 2. Comes from FUBAR (Fucked up beyond all
recognition), from WWII. Often seen as FOOBAR. name used for
temporary programs, or samples of three letter names. Other
similar words are BAR, BAZ (Stanford corruption of BAR), and
rarely RAG. These have been used in Pogo as well. 3. Used very
generally as a sample name for absolutely anything.
FROBNICATE 1. v. To manipulate or adjust, to tweak. Derived from
FROBNITZ, q. v. Usually abbreviated to FROB. Thus one has the
saying "To frob a frob".
FROBNITZ, pl. FROBNITZEM (frob'nitsm) 1. n. An unspecified physical
object, a widget. Also refers to electronic black boxes. This
rare form is usually abbreviated to FROTZ, or more commonly to
FROB.
GLITCH From the Yiddish "glitshen", to slide. 1. n. A sudden
interruption in electric service, sanity, or program function.
Sometimes recoverable. 2. v. To commit a glitch.
GRONK From the cartoon strip "B.C." 1. v. To clear the state of a
wedged device and restart it. More severe than "to frob", q. v.
2. To break. "The teletype scanner was gronked, so we took the
system down."
HACK 1. n. Originally a quick job that produces what is needed, but
not well. 2. The result of that job. 3. NEAT HACK: a clever
technique. 4. REAL HACK: a crock, (occasionally affectionate) 5.
v. with "together": to throw something together so it will work.
6. to bear emotionally or physically. "I can't hack this heat!"
HACKER Originally, someone who makes furniture with an axe. 1. n. A
person who is good at programming quickly. Not everything a
hacker produces is a hack. 2. An expert at a particular program,
example: "A SAIL hacker". 3. A malicious or inquisitive meddler
who tries to discover information by poking around. Hence
"keyword hacker", "network hacker".
JFCL (djif'kl or djafik'l) 1. Based on the PDP-10 instruction that acts
as a fast no-op. 2. v. To cancel or annul something. 3. The licence plate
of GFF's gray-beige 450SL Mercedes-Benze. "Why don't you jfcl that out?"
JIFFY n. 1. Interval of CPU time, commonly 1/60 second or 1
millisecond. 2. Indeterminate time from a few seconds to forever.
"I'll do it in a jiffy" means certainly not now and possibly
never.
JOCK n. Programmer that is characterized by large and somewhat
brute force programs. Particualrly well suited term for systems
programmers.
JRST (jerst) Based on the PDP-10 jump instruction. 1. v. To
suddenly change subjects. Rather rare. "Jack be nimble, Jack be
quick; Jack jrst over the candle stick."
KLUDGE (kloodj) alt: KLUGE. From the German "kluge", clever. 1. A
Rube Goldberg device in hardware or software. 2. n. A clever
programming trick intended to solve a particular nasty case in an
efficient, if not clear, manner. Often used to repair bugs.
Often verges on being a crock. 3. Something that works for the
wrong reason.
LOSE from MIT jargon 1. v. To fail. A program loses when it
encounters an exceptional condition.
LOSER n. An unexpectedly bad situation, program, programmer, or
person. Especially "real loser".
LOSSAGE n. The result of a bug or malfunction.
MOBY Seems to have been in use among model railroad fans years ago.
Entered the world of AI with the Fabritek 256K moby memory of
MIT-AI. Derived from "Moby Dick" (some say from "Moby Pickle").
1. adj. Large, immense, or complex. "A moby frob". 2. n. The
maximum address space of a machine, hence 3. n. 256K words, the
size of a PDP-10 moby.
MUMBLE 1. interj. Said when the correct response is either too
complicated to enunciate or the speaker has not thought it out.
Often prefaces a longer answer. "Well, mumble." 2. Sometimes used
as an expression of disagreement. "I think we should buy it."
"Mumble!"
MUNCH v. Often confused with "mung", q. v. To transform information
in a serial fashion, often requiring large amounts of computation.
To trace down a data structure.
MUNG (variant: MUNGE) Recursive acronym for Mung Until No Good. 1.
v. To make changes to a file, often large-scale, usually
irrevocable. Occasionally accidental. See "blt". 2. v. To
destroy.
POP Based on the stack operation that removes the top of a stack, and
the fact that procedure return addresses are saved on the stack.
dialect: POPJ (pop-jay), based on the PDP-10 procedure return
instruction. 1. v. To return from a digression.
PUSH Based on the stack operation that puts the current information
on a stack, and the fact that procedure call addresses are saved
on the stack. dialect: PUSHJ (push-jay), based on the PDP-10
procedure call instruction. 1. v. To enter upon a digression, to
save the current discussion for later.
SNARF v. To grab, esp. a large document or file for the purpose of
using it either with or without the author's permission. See
"blt".
SUPERPROGRAMMER 1. n. See "wizard", "hacker". Usage: rare.
SYSTEM n. 1. The supervisor program on the computer. 2. Any
large-scale program. 3. Any method or algorithm. 4. The way
things are usually done. usage: A fairly ambiguous word. "You
can't beat the system."
TICK n. 1. Interval of time; basic clock time on the computer.
Typically 1/60 second.
TTY n. pronounced Titty. useage is antiquated. Terminal of the teletype
variety, characterzed by a noisey mechanical printer and a very
limited character set and poor print quality.
UP adj. 1. Working, in order. "The down escalator is up." 2. BRING
UP v. To create a working version and start it. "They brought up
a down system."
USER n. A programmer who will believe anything you tell him. One
who asks questions. Identified at MIT with "loser" by the
spelling "luser".
WEDGED from "head wedged up ass". adj. To be in a locked state,
incapable of proceeding without help. (See "gronk"). Often
refers to humans suffering misconceptions. "The swapper is
wedged."
WIN 1. v. MIT jargon. To win is to succeed. A program wins if no
unexpected conditions arise. 2. BIG WIN n. serendipity.
WINNAGE 1. n. The situation when a lossage is corrected. Quite rare.
WINNER 1. n. An unexpectedly good situation, program, programmer or
person. 2. REAL WINNER: often sarcastic.
WIZARD n. A person who knows how a complex piece of software or
hardware works; someone who can find and fix his bugs in an
emergency.